![]() This is one instance where a weird game was not only made to elicit surprised reactions from its audience, but also to try and unite gamers the world over. So it took a little over six years of continuous gameplay for fans of Noby Noby Boy to reach the “end” of the game. For reference, the game was originally released in February 2009. That ultimate goal was finally achieved in December 2015. The long-term goal was to foster cooperation amongst players online, all so that “Girl” could complete an entire spin around the Solar System. In turn, this helps a bigger worm called “Girl” stretch from the Earth, to the Moon, and then to every other planet, all the way back to the Sun. Your “Boy” can stretch over houses, animals and non-playable characters, and eventually over entire neighborhoods.Īfter someone is done stretching their worm (what a weird sentence), a player could submit the accumulated points online. It’s a good combination for someone who wants to relax for a few moments. To be quite honest, I was never certain about the goal, but it’s certainly relaxing as hell (and amazingly colourful). You play as a worm-like being called “Boy,” and your aim is to stretch yourself over levels, to spread harmony or something like that. As a result, the game failed commercially and critically. The English version removed the context and the annoying announcer, leaving Irritating Stick as a puzzling stand-alone game. Why is navigating a stick through mazes supposed to be that much fun to begin with? The thing is, the game is based on a segment of a Japanese game show, where a real person would try to guide a metal rod through a metallic maze, which would legitimately send electric shocks to the player, while the announcer would scream at their face to try and make the player miss. The very existence of this game was puzzling at the time of its release to most North American and European gamers. And yet, you’re only moving a stick through a maze. All the while, a very excited announcer comments on your performance and narrates the selections menu, trying to make mundane activities sound exhilarating. Obstacles include sharp blades, rolling metal boulders, and a female robot whose nipples can extend and retract to mess up with your stick. If you succeed, you get a trophy, and sometimes doves fly away. If you do, the game loudly buzzes to say that you messed up. The entire object of this game is to guide a metal rod through a maze, without touching its borders. Every last strange element is part of a bigger purpose, and everything ties together neatly in the end, even the Power Rangers look-alike trying to assassinate politicians. Unlike many other games on this list, Killer7 uses its 'out-there' storyline and presentation to support its story instead of relying on quirkiness as a simple gimmick. The challenge comes from surviving your enemies’ onslaught, but also from solving puzzles which require the help of every personality inhabiting your character’s body. Killer7 switches from third-person to first-person depending on the situation, but most of the shooting parts are on-rails, meaning that the player is restricted to a predetermined path through the environment. It’s also the exact story line of Killer7, a video game which takes its absurdly high-stakes narrative and complements it with experimental gameplay. ![]() At the same time, child assassins and immortal beings invading the US Senate.” This sounds like complete madness, but it’s also very intriguing. ![]() Imagine reading this synopsis when looking up a movie: “A man who absorbs the souls of the dead can transform into their physical manifestation to stop a conspiracy where Japan tries to take over the US using invisible terrorists. So really, at this point, it’s kind of your fault if you haven’t played it yet. The game is also available for PSP and PS4, in remastered form. It was popular enough to both spawn a direct PS2 sequel, and a guitar-based spin-off called Um Jammer Lammy. While it might sound lame, this is the kind of game which will convince you after one play session. The object of the game is to press buttons on the controller in time with the instructions of the music. And that’s it!ĭespite the peculiar synopsis, the truth is that Parappa the Rapper is a trailblazer in the rhythm games department. Your sensei also happens to be an onion in a kimono. How can you improve? By following your sensei’s advice. You play as a dog who is also a rapper, and you try to win a flower’s heart by becoming better at rapping. This game is the proof that “weird” does not necessarily means “unsuccessful.” The description of this game can make it seems like Parappa the Rapper is just a bunch of random concepts drawn from a hat, but it’s definitely more than the sum of its parts.
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